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And Yet It Moves - Review by Ross Shaw (PC)

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At first glance, the indie 2D platformer 'And Yet It Moves' immediately separates itself from the majority of games in this genre. The paper style levels and roughly sketched out main character make you realise that this is no ordinary game.

From the get go, you are thrown into a fun puzzle game where the rules of physics are thrown out of the window. Once you have settled in and have appreciated the simple, yet wonderful visual art, up is no longer up, and down is no longer down. This constantly shifting world is the highlight of And Yet It Moves and it provides the game with a brand new dynamic that immediately draws you in as a gamer and has you hooked from the start.

The game allows the player to rotate the level in 90 degree segments in order to navigate towards the finish. This simple yet effective method provides the game with enough challenge to keep your interest levels high. Although this device may sound like it could get boring after a while, the makers of 'And Yet It Moves' display enough creativity and passion that each level is just as different and challenging as the next.

There are no enemies, no power ups, no experience points, and no items to collect. The player instead moves the paper character through each level, reaching checkpoints throughout until you hit the end goal. If you fall too fast, or swivel the game too much that boulders crush your character, then you are ripped to pieces but placed immediately back at the checkpoint. What was great about the game is that checkpoints are plentiful, so you won't find yourself having to make up a lot of ground after each restart.

Dying in 'And Yet It Moves' is just part of the learning process. With each restart you get a chance to re-evaluate the situation and approach it differently. It can be quite easy to get disorientated whilst rotating the world, so a cautious approach is best suited. Each level comes with its own challenges that make them stand out from the rest.

For example, one level sees you having to get past a pesky lizard. You find yourself having to utilise the surrounding bats by rotating the world and trying to move them closer towards the lizard. Figuring that solution out is very satisfying as the hints within the game only really point you in the right direction. The game itself is full of these little accomplishments that fit in well with the charm and simplicity that And Yet It Moves shows off.

The main challenge posed by And Yet It Moves aren't the various creatures you encounter, but instead it's how the player masters their own movements throughout the level. Having to roughly calculate how far you'll land and in what direction, without gaining too much speed, is half the fun of each level. Sometimes the path set out in front of you is pretty straight forward, but the majority of the times you can find yourself scratching your head trying to determine how to progress to the next checkpoint. This set up allows for some flexibility within each level and opens the player up to various routes and solutions, which gives the game some form of replayability.

The intriguing and clever gameplay of And Yet It Moves fits in perfectly with the paper-craft visuals and simplistic design. Each level looks like it had been hand drawn with roughly torn edges and a very relaxed and chilled feel. Each carefully ripped piece of paper has been placed expertly throughout each level to craft a challenging structure that pushes the player. This look is what makes 'And Yet It Moves' so unique and interesting. Throw in it’s intriguing gameplay and you have yourself a fantastic little indie game. However, in saying that, the one downside to this charming visual aesthetic is that the white paper character that you control becomes bland and is engulfed by the colourful setting that surrounds him.

On top of the visuals, And Yet It Moves is accompanied by an ambient soundtrack that fits in with the weird vibe. Although it can be forgotten in the background and you may find yourself constructing your own playlist. Every time your character dies you're greeted with a sharp smashing sound that becomes quite jarring, especially if you find yourself dying repeatedly.

As you progress through the world of And Yet It Moves the challenges gradually increase in difficulty, pushing the player to utilise the world spinning device regularly. At certain points, the effective and unique rotation device does begin to feel more like an overused gimmick, however the level art design, look and feel of the game give it enough strengths to make it towards the end.

Overall, And Yet It Moves provides a creative, innovative, and refreshing take on the 2D platformer. The fun rotation gimmick brings a satisfying and challenging dynamic to each level that pushes your own problem solving abilities to the limit. The game is presented in a quirky, weird way that keeps you going throughout the couple of hours it takes to complete.

However, And Yet It Moves does fall short on a couple of things. The rotation gimmick does begin to get a little repetitive towards the end of the playthrough with the player relying on the level design to stay interested. Also, I feel there isn't enough gameplay to justify it’s 8 price tag on Steam.

Finally, And Yet It Moves could have benefited from some form of narrative or character development throughout each level. Even with those negatives the game is still worth playing through to experience the innovative take on the 2D platformer.

Ross Shaw
42 Level One

And Yet It Moves is available now on Steam.
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Overall Score - 7/10